Posts tagged as:

design process

Applied Empathy: a design framework for meeting human needs and desires (part 3)

by Dirk February 25, 2008

Originally published at UXmatters Part Three: Real-World Applications Part One of this series, Applied Empathy, introduced a design framework for meeting human needs and desires and defined five States of Being that represent the different degrees to which products and experiences affect and motivate people in their lives. Part Two explained the three Dimensions of [...]

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Applied Empathy: a design framework for meeting human needs and desires (part 2)

by Dirk December 4, 2006

Originally published at UXmatters Part Two: Dimensions, Needs, and Desires Part One of this series introduced a design framework for meeting human needs and desires and defined five States of Being that represent the different degrees to which products and experiences affect and motivate people in their lives. This second part explains three Dimensions of [...]

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Applied Empathy: a design framework for meeting human needs and desires (part 1)

by Dirk September 25, 2006

Originally published at UXmatters The design community keeps making a lot of noise about designing for people/users/customers. However, while this notion is well intentioned and even conceptually correct, I find much of it boils down to empty rhetoric. What exactly are we doing? More user research? More usability testing? Certainly these are valid approaches to [...]

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Hospital care desperately needs design

by Dirk September 22, 2006

There have been a lot of things broken during my father’s encounters with the health care system over the last two weeks (and even previously before that, considering he was misdiagnosed in a way that has now made it impossible for him to recover). But among the most egregious of all was the method and [...]

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Planning and building: the craft of design

by Dirk February 10, 2006

Guess who said: “I’m engaged in a specific job, to tell a certain story, with a certain group of people, and the work is details. The work is problem solving. The work is steady application of your energy and intellect to the process.” Buckminster Fuller? Could be, but no. Jim Leftwich? Good guess, but it [...]

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Upping the Ante: understanding business & design through casino poker (part 3)

by Dirk February 7, 2006

Originally published at Core77 STAKES: It’s All In The Motivation “In order to be one of the best poker players in the world, it’s very important to be able to put it all on the line and be able to take chances. You can’t be tight with money because you’re always gambling for big amounts [...]

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Design Vision: a conversation about the role of design-driven leadership in the product development process

by Dirk February 5, 2006

Originally published at LukeW, knemeyer.com, Orbit Interaction, and Baxley Design I’ve had the privilege over the last month to engage in a spirited, often contentious, ultimately respectful dialogue on the topic of design vision and its role in business today – with some of the top digital product designers in the business. This is the [...]

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Upping the Ante: understanding business & design through casino poker (part 2)

by Dirk December 1, 2005

Originally published at Core77 POWER: Use It Or Lose It At the table The poker room at the Bellagio is legendary among serious poker players. Not only is it the home of The Big Game—where the best of the best play every day for millions of dollars at a time—it also offers some of the [...]

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Re-thinking Application Design

by Dirk November 7, 2005

Originally published at Digital Web Magazine I’ve learned a lot about application design during my career. I started out working in medium-sized agencies in the Midwest, primarily servicing large corporate clients. From that experience, I developed a conceptual model of how to accomplish Web design based on my observations of both the structure of my [...]

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More nuggets from Stan Lee

by Dirk August 11, 2005

Lots of surprising little tidbits from Stan Lee that are relevant to me and I think will be to much of my readership: * Stan liked to hire the best talent, give them a rough starting point, then stand back and give them a wide berth to create and execute. He said that was the [...]

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