Dirk Knemeyer

The Game Design Round Table Episode #43: Randomness

The Game Design Round Table Episode #43: Randomness

Jon, Dirk and David finally get around to the elephant in the room: randomness. What is it? How can it make games better or worse? How does it relate to the type of audience you’re aiming for? What bad things can happen when you try to remove it? And heck, is there actually anything good about complete, utter, brutal unfair randomness? Contact Information Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com David Heron – @DavidVHeron Episode Outline 0:00:23 – What is randomness? 0:03:55 – What makes randomness good? 0:08:45 – Randomness and casual VS hardcore 0:15:56 – Problems trying to mitigate randomness 0:23:10 – Probability 0:38:15 – Fairness 0:50:40 – Input randomness

Episode Outline

0:00:23 – What is randomness?

0:03:55 – What makes randomness good?

0:08:45 – Randomness and casual VS hardcore

0:15:56 – Problems trying to mitigate randomness

0:23:10 – Probability

0:38:15 – Fairness

0:50:40 – Input randomness

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