It has been a busy couple of months here at Casa Knemeyer, with Sigrid helping the children enjoy many enriching summer activities. I’m startled by how much richer the cultural backbone of my younger children are, with the difference between
The Game Design Round Table Episode #38: Polish, Penalties & Updates Jon and Dirk discuss several games at length this week, namely: Monaco, the new Walking Dead chapter, Super Crate Box for the Ouya and Civ 5: Brave New World.
The Game Design Round Table Episode #37: Failure, Punishment and Learning Jon, Dirk and David discuss the role of failure in games and how it ties in with how people learn how to play. What does punishment add, and where
The Game Design Round Table Episode #36: Occult Chronicles & Life as an Indie. With Vic Davis Dirk sits down with game designer Vic Davis of Cryptic Comet games to talk about life as an indie designer, Vic’s dark game
Originally published on the Facio blog Chances are you’re familiar with Abraham Maslow’s Hierarchy of Needs. Maslow posited that there is a sequence of prepotent needs, each of which must be satisfied before a higher level need emerges in the
The Game Design Round Table Episode #35: Ethics in Design, Hotline Miami & Updates Jon and Dirk cover a variety of games they’ve played lately, including the new ‘Walking Dead’ expansion, ‘Ascension’ and ‘1775’. The discussion gets serious when ‘Hotline
The Game Design Round Table Episode Episode #34: Progression Systems. With Soren Johnson Soren Johnson returns to the show to discuss progression systems with Jon and Dirk, with a special focus on technology trees. What are the advantages and disadvantages
Originally published on the Facio blog “Genuine tragedies in the world are not conflicts between right and wrong. They are conflicts between two rights.” – Georg Wilhelm Friedrich Hegel Hegel was talking about wars, but the insight is relevant to