The Game Design Round Table Episode #31: Tactics & Repetition
Jon, Dirk and David discuss tactics in a more general sense. What is a tactical game? What problems does the genre have? Why does Jon hate basically all of them? And is it the players’ fault if their tactical choices aren’t as interesting as they could be?
0:09:17 – Disruption in FTL
0:16:10 – Dirk’s thoughts on tactics
0:19:38 – What is a tactical game?
0:30:35 – Is chess tactics or strategy?
0:32:10 – The role of environments
0:42:40 – Asymmetry in tactical games
0:47:50 – Two games in one
0:51:55 – Unit abilities
0:55:01 – Is it the players’ fault if they break the game?
1:10:00 – What’s up with dungeon crawling?