The Game Design Round Table Episode #30: Design Lessons & Sirlin Games. With David Sirlin
Jon and Dirk are joined by David Sirlin, designer of tabletop titles Puzzle Strike, Yomi and Flash Duel. The group discusses his past games, future plans, building a tabletop company, David’s interesting journey from the Street Fighter community into design, and the vital importance of balance and asymmetry.
0:01:00 – David’s journey into design
0:06:20 – Starting from fighting games
0:11:00 – Why is balance important?
0:19:30 – Where does theme fit in?
0:20:38 – Why is asymmetry important?
0:30:30 – The drawbacks of multiple victory conditions
0:33:45 – Where did the idea for Puzzle Strike come from?
0:39:07 – Working within the same universe
0:44:40 – David’s new game: Codex
0:59:22 – Designing with math
1:08:20 – Why David writes about design
1:09:20 – Business lessons for other designers
1:11:58 – David’s other new game: Pandante