The Game Design Round Table Episode #33: Unity of Command. With Tomislav Uzelac Jon and Dirk are joined by Tomislav Uzelac, designer of the amazing WW2 strategy game ‘Unity of Command’ and studio lead for 2×2 Games. They dig into
Originally published on the Facio blog Companies that talk the whole transparency talk almost always draw the line on the historically most sensitive of topics: compensation. There is a notion that compensation is too sensitive, that letting everyone know what
The Game Design Round Table Episode #32: Don’t Starve, Shogun, Wiz-War & Updates Jon and Dirk discuss a few games they’ve played lately which make good first impressions but ultimately fall short: ‘Don’t Starve’, ‘Shogun’ and ‘Wiz-War’. They then transition
Originally published on the Facio blog Have you ever heard the axiom that waiting until you are 25 to get married gives you the greatest chance of happiness and success in that marriage? Like most axioms, it does not account
The Game Design Round Table Episode #31: Tactics & Repetition Jon, Dirk and David discuss tactics in a more general sense. What is a tactical game? What problems does the genre have? Why does Jon hate basically all of them?
At the intersection of learning, play, and information, lies the practice area that is “Design for Understanding”. From the intricate complexities of information design for Big Data, to the mundane, but important task of creating a mobile phone bill that
The Game Design Round Table Episode #30: Design Lessons & Sirlin Games. With David Sirlin Jon and Dirk are joined by David Sirlin, designer of tabletop titles Puzzle Strike, Yomi and Flash Duel. The group discusses his past games, future
Originally published on the Facio blog The Fox television network in the United States recently began airing a reality television program called Does Someone Have To Go? The premise of the show is that “brave” owners of a small company