Dirk Knemeyer

The Game Design Round Table Episode 10: Battle of the Bulge, Updates, and More

The Game Design Round Table Episode 10: Battle of the Bulge, Updates, and More

An intimate show this week where Jon and Dirk cover a variety of topics ranging from the new Battle of the Bulge iOS game to Jon’s recent article contrasting turn-based and real-time games. Dirk also provides an update on the progress of his current game, ‘Tomorrow’, and our hosts even spend a few minute discussing another project on Kickstarter that they’re not exactly enamored with.

Episode Outline

0:00:45 – Housekeeping
0:02:30 – Our Thoughts on Battle of the Bulge iOS
0:23:30 – Dirk’s Experience with Sins of a Solar Empire
0:29:55 – Turn-Based Games VS Real-Time Games
0:39:00 – Jon’s Writing
0:43:00 – Dirk’s Work

Episode Outline (Detailed)

0:00:45 – Housekeeping
0:02:30 – Our Thoughts on Battle of the Bulge iOS
0:05:20 – Why isn’t Jon a Fan of BotB?
0:11:10 – BotB vs Unity of Command
0:18:40 – Mechanics in BotB
0:23:30 – Dirk’s Experience with Sins of a Solar Empire
0:26:40 – Gaming Value: Time VS Entertainment
0:29:55 – Turn-Based Games VS Real-Time Games
0:37:00 – “Hybrid” Games
0:39:00 – Jon’s Writing
0:43:00 – An Update on ‘Tomorrow’
0:46:45 – Dirk’s Feelings About Kingdom Death: Monster
0:53:00 – Ongoing Development of ‘Tomorrow’
0:55:00 – Dirk’s New Project: ‘War Stories’

Our Games

0:43:00 – Tomorrow (Conquistador Games)
0:55:00 – War Stories

Digital Games Discussed

0:02:30 – Battle of the Bulge (Shenandoah Studio)
0:11:10 – Unity of Command (2×2 Games)
0:23:30 – Sins of a Solar Empire: Rebellion (Stardock)

Tabletop Games Discussed

0:46:45 – Kingdom Death: Monster (Adam Poots)

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