Dirk Knemeyer

The Game Design Round Table Episode 9: Journey of a Part-Time Indie. With Jesse Howard

The Game Design Round Table Episode 9: Journey of a Part-Time Indie. With Jesse Howard

This week Jon and Dirk are joined by Jesse Howard, an academic turned part-time tabletop designer – at age 40. They delve into Jesse’s ongoing journey to develop ‘Ploy’, a promising and innovative abstract card game. The design of Ploy is a very interesting case, as Jesse began with mechanics and only later added theming, which is the opposite approach of our hosts. Along the way, the group explores what they believe to be THE key to game development success.

Episode Outline

0:02:50 – Housekeeping
0:04:20 – Jesse’s Card Game: Ploy
0:43:10 – How Do You Make a Successful Game?
1:05:10 – Playtesting, Deadlines and Development

Episode Outline (Detailed)

0:00:35 – Meet Jesse Howard
0:02:50 – Housekeeping
0:04:20 – Jesse’s Card Game: Ploy
0:05:55 – Where Did the Idea For Ploy Come From?
0:08:20 – “Foursquare” Turns
0:12:25 – What is Ploy?
0:16:40 – Working from Mechanics to Theme
0:20:50 – The Design of Ploy in Detail
0:26:45 – The Highs and Lows of Developing Ploy
0:31:25 – Prototyping & Playtesting
0:43:10 – How Do You Make a Successful Game?
0:53:45 – Comparing to Dirk’s Experience
0:57:50 – The Biggest Misstep in Ploy’s Development
1:01:50 – Balancing Limits & Freedom
1:05:10 – When is a Game Ready for Playtesting?
1:08:10 – Self-Imposed Deadlines
1:15:05 – Jesse: Where Do I Go From Here?

Tagged on:     

Leave a Reply

Your email address will not be published. Required fields are marked *