The Game Design Round Table Episode 7: Experience & Replayability. With Scott Lewis This week Jon and Dirk are joined by Firaxis designer and programmer Scott Lewis. He comes on the show to jump into a discussion about “experience” games,
The last month was a particularly big one for Soren, with some lovely anecdotes about Elena as well: – Soren had his first word about two weeks ago. It was: “More!” As in, Sigrid was feeding him and he demanded
The Game Design Round Table Episode 6: Running a Game Company. With Uwe Eickert This week Dirk and Jon are joined by Uwe Eickert, founder of Academy Games and designer of several acclaimed board games. They discuss a few of
Originally published on the Facio blog The thing I find most remarkable about popular literature and dogma about leadership is how it takes a “one size fits all” approach. While certainly convenient for minting best-sellers, filling headlines and providing pithy
The Game Design Round Table Episode 5: Digital vs. Tabletop Game Design An intimate show this week in which our co-hosts “go commando,” as Dirk puts it. We compare and contrast tabletop and digital game design, and dig into the
Originally published on the Facio blog I recently read a story about maligned Detroit Lions football player Ndamukong Suh. After an ugly incident where he stomped on another player, Suh has subsequently been attached to other unflattering stories, including a
The Game Design Round Table Episode 4: Storytelling & Crusader Kings 2. With Paradox. Henrik Fahraeus and Chris King from the Paradox Interactive design crew join Jon and Dirk to talk about storytelling in games.
Originally published on the Facio blog Last night I had dinner with a woman who told the story about a hiring decision she was involved with. She felt strongly that the person being considered would not work out but the